Interface for custom log handler implementation.
ILogHandler interface to ease unit-testing and mocking of loggers.
#pragma strict public class MyFileLogHandler implements ILogHandler { private var m_FileStream: FileStream; private var m_StreamWriter: StreamWriter; private var m_DefaultLogHandler: ILogHandler = Debug.logger.logHandler; MyFileLogHandler { var filePath: String = Application.persistentDataPath + "/MyLogs.txt"; m_FileStream = new FileStream(filePath, FileMode.OpenOrCreate, FileAccess.ReadWrite); m_StreamWriter = new StreamWriter(m_FileStream); // Replace the default debug log handler Debug.logger.logHandler = this; } public function LogFormat(logType: LogType, context: UnityEngine.Object, format: String, args: Object[]) { m_StreamWriter.WriteLine(String.Format(format, args)); m_StreamWriter.Flush(); m_DefaultLogHandler.LogFormat(logType, context, format, args); } public function LogException(exception: Exception, context: UnityEngine.Object) { m_DefaultLogHandler.LogException(exception, context); } } public class MyGameClass extends MonoBehaviour { private static var logger: ILogger = Debug.logger; private static var kTAG: String = "MyGameTag"; private var myFileLogHandler: MyFileLogHandler; function Start() { myFileLogHandler = new MyFileLogHandler(); logger.Log(kTAG, "MyGameClass Start."); } }
using UnityEngine; using System.Collections; using System.IO; using System;
public class MyFileLogHandler : ILogHandler { private FileStream m_FileStream; private StreamWriter m_StreamWriter; private ILogHandler m_DefaultLogHandler = Debug.logger.logHandler;
public MyFileLogHandler() { string filePath = Application.persistentDataPath + "/MyLogs.txt";
m_FileStream = new FileStream (filePath, FileMode.OpenOrCreate, FileAccess.ReadWrite); m_StreamWriter = new StreamWriter (m_FileStream);
// Replace the default debug log handler Debug.logger.logHandler = this; }
public void LogFormat (LogType logType, UnityEngine.Object context, string format, params object[] args) { m_StreamWriter.WriteLine ( String.Format (format, args) ); m_StreamWriter.Flush (); m_DefaultLogHandler.LogFormat (logType, context, format, args); }
public void LogException (Exception exception, UnityEngine.Object context) { m_DefaultLogHandler.LogException (exception, context); } }
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag"; private MyFileLogHandler myFileLogHandler;
void Start() { myFileLogHandler = new MyFileLogHandler();
logger.Log(kTAG, "MyGameClass Start."); } }
LogException | A variant of ILogHandler.LogFormat that logs an exception message. |
LogFormat | Logs a formatted message. |