Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextureImporterType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Select this to set basic parameters depending on the purpose of your texture.

Variables

ImageThis is the most common setting used for all the textures in general.
BumpSelect this to turn the color channels into a format suitable for real-time normal mapping.
GUIUse this if your texture is going to be used on any HUD/GUI Controls.
SpriteSelect this if you will be using your texture for Sprite graphics.
CursorUse this if your texture is going to be used as a cursor.
CubemapThis converts your texture into Cubemap suitable for Skyboxes, Environment Reflections or Image Based Lighting (IBL).
CookieThis sets up your texture with the basic parameters used for the Cookies of your lights.
LightmapThis sets up your texture with the parameters used by the lightmap.
AdvancedSelect this when you want to have specific parameters on your texture and you want to have total control over your texture.