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HorizontalScope

class in UnityEditor

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Description

Disposable helper class for managing BeginHorizontal / EndHorizontal.

This is an extension to GUILayout.HorizontalScope. It can be used for making compound controls


Horizontal Compound group.

#pragma strict
// Create a Horizontal Compound Button
class HorizontalScopeExample extends EditorWindow {
	@MenuItem("Examples/Horizontal scope usage")
	static function Init() {
		var window: var = GetWindow.<HorizontalScopeExample>();
		window.Show();
	}
	function OnGUI() {
		var h: var = new EditorGUILayout.HorizontalScope("Button");
		{
			if (GUI.Button(h.rect, GUIContent.none))
				Debug.Log("Go here");
			GUILayout.Label("I'm inside the button");
			GUILayout.Label("So am I");
		}
	}
}
using UnityEngine;
using UnityEditor;

// Create a Horizontal Compound Button class HorizontalScopeExample : EditorWindow {

[MenuItem("Examples/Horizontal scope usage")] static void Init() { var window = GetWindow<HorizontalScopeExample>(); window.Show(); } void OnGUI() { using (var h = new EditorGUILayout.HorizontalScope ("Button")) { if (GUI.Button (h.rect, GUIContent.none)) Debug.Log ("Go here"); GUILayout.Label ("I'm inside the button"); GUILayout.Label ("So am I"); } } }

Variables

rectThe rect of the horizontal group.

Constructors

EditorGUILayout.HorizontalScopeCreate a new HorizontalScope and begin the corresponding horizontal group.