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class in UnityEngine.Diagnostics
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CloseClass for handling the connection between Editor and Player. This connection can be established by connecting the profiler to the player.
connected | Returns true when Editor is connected to the player. When called in Editor, this function will always returns false. |
SendFile | Send a file from the player to the editor and save it on disk. You can specify either the absolute path or the relative path. When the path you specify is not absolute, it is relative to the project path. |