CastTo | You can use the CastTo method to perform certain types of conversions between compatible reference types or nullable types. |
CrossFade | See IAnimatorControllerPlayable.CrossFade. |
CrossFadeInFixedTime | See IAnimatorControllerPlayable.CrossFadeInFixedTime. |
Destroy | Call this method to release the resources allocated by the Playable. |
GetAnimatorTransitionInfo | See IAnimatorControllerPlayable.GetAnimatorTransitionInfo. |
GetBool | See IAnimatorControllerPlayable.GetBool. |
GetCurrentAnimatorClipInfo | See IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo. |
GetCurrentAnimatorStateInfo | See IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo. |
GetFloat | See IAnimatorControllerPlayable.GetFloat. |
GetInteger | See IAnimatorControllerPlayable.GetInteger. |
GetLayerIndex | See IAnimatorControllerPlayable.GetLayerIndex. |
GetLayerName | See IAnimatorControllerPlayable.GetLayerName. |
GetLayerWeight | See IAnimatorControllerPlayable.GetLayerWeight. |
GetNextAnimatorClipInfo | See IAnimatorControllerPlayable.GetNextAnimatorClipInfo. |
GetNextAnimatorStateInfo | See IAnimatorControllerPlayable.GetNextAnimatorStateInfo. |
GetParameter | See AnimatorController.GetParameter. |
HasState | See IAnimatorControllerPlayable.HasState. |
IsInTransition | See IAnimatorControllerPlayable.IsInTransition. |
IsParameterControlledByCurve | See IAnimatorControllerPlayable.IsParameterControlledByCurve. |
IsValid | Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable. |
Play | See IAnimatorControllerPlayable.Play. |
PlayInFixedTime | See IAnimatorControllerPlayable.PlayInFixedTime. |
ResetTrigger | See IAnimatorControllerPlayable.ResetTrigger. |
SetBool | See IAnimatorControllerPlayable.SetBool. |
SetFloat | See IAnimatorControllerPlayable.SetFloat. |
SetInteger | See IAnimatorControllerPlayable.SetInteger. |
SetLayerWeight | See IAnimatorControllerPlayable.SetLayerWeight. |
SetTrigger | See IAnimatorControllerPlayable.SetTrigger. |