Legacy Documentation: Version 5.4
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Representation of 2D vectors and points.

This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.

Static Variables

downShorthand for writing Vector2(0, -1).
leftShorthand for writing Vector2(-1, 0).
oneShorthand for writing Vector2(1, 1).
rightShorthand for writing Vector2(1, 0).
upShorthand for writing Vector2(0, 1).
zeroShorthand for writing Vector2(0, 0).


magnitudeReturns the length of this vector (Read Only).
normalizedReturns this vector with a magnitude of 1 (Read Only).
sqrMagnitudeReturns the squared length of this vector (Read Only).
this[int]Access the x or y component using [0] or [1] respectively.
xX component of the vector.
yY component of the vector.


Vector2Constructs a new vector with given x, y components.

Public Functions

NormalizeMakes this vector have a magnitude of 1.
SetSet x and y components of an existing Vector2.
ToStringReturns a nicely formatted string for this vector.

Static Functions

AngleReturns the angle in degrees between from and to.
ClampMagnitudeReturns a copy of vector with its magnitude clamped to maxLength.
DistanceReturns the distance between a and b.
DotDot Product of two vectors.
LerpLinearly interpolates between vectors a and b by t.
LerpUnclampedLinearly interpolates between vectors a and b by t.
MaxReturns a vector that is made from the largest components of two vectors.
MinReturns a vector that is made from the smallest components of two vectors.
MoveTowardsMoves a point current towards target.
ReflectReflects a vector off the vector defined by a normal.
ScaleMultiplies two vectors component-wise.
SmoothDampGradually changes a vector towards a desired goal over time.


operator -Subtracts one vector from another.
operator !=Returns true if vectors different.
operator *Multiplies a vector by a number.
operator /Divides a vector by a number.
operator +Adds two vectors.
operator ==Returns true if the vectors are equal.
Vector2Converts a Vector3 to a Vector2.
Vector3Converts a Vector2 to a Vector3.