class in UnityEditor.SceneManagement
/
Inherits from: SceneManagement.SceneManager
Scene management in the Editor.
loadedSceneCount | The number of loaded Scenes. |
preventCrossSceneReferences | Controls whether cross-Scene references are allowed in the Editor. |
CloseScene | Close the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager. |
DetectCrossSceneReferences | Checks for cross-Scene references in the specified Scene. |
GetSceneManagerSetup | Returns the current setup of the SceneManager. |
MarkAllScenesDirty | Mark all the loaded Scenes as modified. |
MarkSceneDirty | Mark the specified Scene as modified. |
MoveSceneAfter | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes after the destination Scene. |
MoveSceneBefore | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes before the destination Scene. |
NewScene | Create a new Scene. |
OpenScene | Open a Scene in the Editor. |
RestoreSceneManagerSetup | Restore the setup of the SceneManager. |
SaveCurrentModifiedScenesIfUserWantsTo | Ask the user if they want to save the the modified Scene(s). |
SaveModifiedScenesIfUserWantsTo | Ask the user if they want to save any of the modfied input Scenes. |
SaveOpenScenes | Save all open Scenes. |
SaveScene | Save a Scene. |
SaveScenes | Save a list of Scenes. |
sceneCount | The total number of currently loaded scenes. |
sceneCountInBuildSettings | Number of scenes in Build Settings. |
CreateScene | Create an empty new scene at runtime with the given name. |
GetActiveScene | Gets the currently active scene. |
GetSceneAt | Get the scene at index in the SceneManager's list of added scenes. |
GetSceneByName | Searches through the scenes added to the SceneManager for a scene with the given name. |
GetSceneByPath | Searches all scenes added to the SceneManager for a scene that has the given asset path. |
LoadScene | Loads the scene by its name or index in Build Settings. |
LoadSceneAsync | Loads the scene asynchronously in the background. |
MergeScenes | This will merge the source scene into the destinationScene. This function merges the contents of the source scene into the destination scene, and deletes the source scene. All GameObjects at the root of the source scene are moved to the root of the destination scene. NOTE: This function is destructive: The source scene will be destroyed once the merge has been completed. |
MoveGameObjectToScene | Move a GameObject from its current scene to a new Scene. You can only move root GameObjects from one Scene to another. This means the GameObject to move must not be a child of any other GameObject in its Scene. |
SetActiveScene | Set the scene to be active. |
UnloadScene | Destroyes all GameObjects associated with the given scene and removes the scene from the SceneManager. |
SceneManagement.SceneManager | Add a delegate to this to get notifications when a scene has loaded |
SceneManagement.SceneManager | Add a delegate to this to get notifications when a scene has unloaded |
SceneManagement.SceneManager | Add a delegate to this to get notifications when the active scene has changed |
activeSceneChanged | Add a delegate to this to get notifications when the active scene has changed |
sceneLoaded | Add a delegate to this to get notifications when a scene has loaded |
sceneUnloaded | Add a delegate to this to get notifications when a scene has unloaded |