Built-in shader types used by GraphicsSettings.
DeferredShading | Shader used for deferred shading calculations. |
DeferredReflections | Shader used for deferred reflection probes. |
LegacyDeferredLighting | Shader used for legacy deferred lighting calculations. |
ScreenSpaceShadows | Shader used for screen-space cascaded shadows. |
DepthNormals | Shader used for depth and normals texture when enabled on a Camera. |
LightHalo | Default shader used for light halos. |
LensFlare | Default shader used for lens flares. |
Sprite | Default shader used by sprites. |
MotionVectors | Shader used for Motion Vectors when enabled on a Camera. |