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Built-in shader types used by GraphicsSettings.
|DeferredShading||Shader used for deferred shading calculations.|
|DeferredReflections||Shader used for deferred reflection probes.|
|LegacyDeferredLighting||Shader used for legacy deferred lighting calculations.|
|ScreenSpaceShadows||Shader used for screen-space cascaded shadows.|
|DepthNormals||Shader used for depth and normals texture when enabled on a Camera.|
|LightHalo||Default shader used for light halos.|
|LensFlare||Default shader used for lens flares.|
|Sprite||Default shader used by sprites.|
|MotionVectors||Shader used for Motion Vectors when enabled on a Camera.|