A utility class to send a network message with no contents.
#pragma strict
class Test {
function SendNotification() {
var msg = new NetworkSystem.EmptyMessage();
NetworkServer.SendToAll(667, msg);
}
}
using UnityEngine.Networking;
class Test { void SendNotification() { var msg = new NetworkSystem.EmptyMessage(); NetworkServer.SendToAll(667, msg); } };
| Deserialize | This method is used to populate a message object from a NetworkReader stream. |
| Serialize | The method is used to populate a NetworkWriter stream from a message object. |