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AsyncOperation

class in UnityEngine

/

Inherits from: YieldInstruction

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Description

Asynchronous operation coroutine.

You can yield until asynchronous operation continues, or manually check whether it's done (isDone) or progress (progress).

See Also: SceneManager.LoadSceneAsync, AssetBundle.LoadAsync.

Variables

allowSceneActivationAllow scenes to be activated as soon as it is ready.
isDoneHas the operation finished? (Read Only)
priorityPriority lets you tweak in which order async operation calls will be performed.
progressWhat's the operation's progress. (Read Only)

Inherited members