Legacy Documentation: Version 5.4
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EditorGUILayout.Toggle

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public static function Toggle(value: bool, params options: GUILayoutOption[]): bool;
public static bool Toggle(bool value, params GUILayoutOption[] options);
public static function Toggle(label: string, value: bool, params options: GUILayoutOption[]): bool;
public static bool Toggle(string label, bool value, params GUILayoutOption[] options);
public static function Toggle(label: GUIContent, value: bool, params options: GUILayoutOption[]): bool;
public static bool Toggle(GUIContent label, bool value, params GUILayoutOption[] options);
public static function Toggle(value: bool, style: GUIStyle, params options: GUILayoutOption[]): bool;
public static bool Toggle(bool value, GUIStyle style, params GUILayoutOption[] options);
public static function Toggle(label: string, value: bool, style: GUIStyle, params options: GUILayoutOption[]): bool;
public static bool Toggle(string label, bool value, GUIStyle style, params GUILayoutOption[] options);
public static function Toggle(label: GUIContent, value: bool, style: GUIStyle, params options: GUILayoutOption[]): bool;
public static bool Toggle(GUIContent label, bool value, GUIStyle style, params GUILayoutOption[] options);

Parameters

label Optional label in front of the toggle.
value The shown state of the toggle.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
< See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool The selected state of the toggle.

Description

Make a toggle.


Show a button if the toggle control is selected.

#pragma strict
public class EditorGUILayoutToggle extends UnityEditor.EditorWindow {
	var showBtn: boolean = true;
	@MenuItem("Examples/Editor GUILayout Toggle Usage")
	static function Init() {
		var window: EditorGUILayoutToggle = EditorGUILayoutToggleEditorWindow.GetWindow(EditorGUILayoutToggle, true, "My Empty Window");
		window.Show();
	}
	function OnGUI() {
		showBtn = EditorGUILayout.Toggle("Show Button", showBtn);
		if (showBtn)if (GUILayout.Button("Close"))
			this.Close();
	}
}
using UnityEngine;
using UnityEditor;

public class EditorGUILayoutToggle : UnityEditor.EditorWindow {

bool showBtn = true;

[MenuItem ("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle),true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if(showBtn) if(GUILayout.Button("Close")) this.Close(); } }