label | Optional label in front of the toggle. |
value | The shown state of the toggle. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting
properties. Any values passed in here will override settings defined by the style .< See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
bool The selected state of the toggle.
Make a toggle.
Show a button if the toggle control is selected.
#pragma strict public class EditorGUILayoutToggle extends UnityEditor.EditorWindow { var showBtn: boolean = true; @MenuItem("Examples/Editor GUILayout Toggle Usage") static function Init() { var window: EditorGUILayoutToggle = EditorGUILayoutToggleEditorWindow.GetWindow(EditorGUILayoutToggle, true, "My Empty Window"); window.Show(); } function OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn)if (GUILayout.Button("Close")) this.Close(); } }
using UnityEngine; using UnityEditor;
public class EditorGUILayoutToggle : UnityEditor.EditorWindow {
bool showBtn = true;
[MenuItem ("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle),true, "My Empty Window"); window.Show(); }
void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if(showBtn) if(GUILayout.Button("Close")) this.Close(); } }