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ClosesceneName | Name or path of the scene to load. |
sceneBuildIndex | Index of the scene in the Build Settings to load. |
mode | If LoadSceneMode.Single then all current scenes will be unloaded before loading. |
AsyncOperation Use the AsyncOperation to determine if the operation has completed.
Loads the scene asynchronously in the background.
The given scene name can either be the full scene path, the path shown in the Build Settings window or just the scene name. If only the scene name is given this will load the first scene in the list that matches. If you have multiple scenes with same name but different paths, you should use the full scene path.
Examples of supported formats:
"Assets/Scenes/Scene1.unity"
"Scenes/Scene1"
"Scene1"
Note that this is case insensitive.