Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.ExternalCall

public static void ExternalCall(string functionName, params object[] args);

Parameters

functionName Name of the function to call.
args Array of arguments passed in the call.

Description

Calls a function in the web page that contains the WebGL Player.

ExternalCall calls functionName in the web page containing the WebGL player, passing the given arguments to it. Supported argument types are the primitive types (string, int, float, string) and arrays of such types. Any other objects are converted to string using ToString and passed as strings.

The function is non-blocking; ExternalCall immediately returns without waiting for the function that was called to complete.

The number of passed arguments can be varying:

no example available in C#

The functions to be called are declared in the HTML page using standard syntax, for example: // This should be contained in the host page in the appropriate <script> element. // Using the above call from Unity, this will receive // "Hello from Unity!" as the argument. function MyFunction2( arg ) { alert( arg ); } See Also: Application.ExternalEval.