Late Binding is the name of a process in which you load or swap in the desired SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlas at run time via the Sprite Atlas API. This is necessary when the build doesn’t automatically load a prepared Sprite Atlas at run time (for example, when no Sprite Atlases are included in the build.
To retrieve the contents of a Sprite Atlas at run time, follow these steps: