Note: Unity Remote Config is now available as a preview packageA preview* package is in development and not yet ready for production. A package in preview might be at any stage of development, from the initial stages to near completion.
See in Glossary. Remote Config is an improved offering that allows you to change the behavior and appearance of your game without requiring a new binary. You can remotely enable or disable features, change the specifics of your game to target specific audiences, or run special events by scheduling new content releases.*
To use remote settings in a project, first install the Remote Settings package from the Unity Asset Store. These Assets provide support for viewing your Remote Settings in the Unity Editor, and for mapping Remote Settings values to the fields and properties of components on your GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary. See Creating and changing Remote Settings to learn how to define your settings with the Unity AnalyticsAbbreviation of Unity Analytics
See in Glossary Dashboard.
You can use the Remote Settings component to connect remote settings to the appropriate fields and properties of your GameObjects.
You can also use the RemoteSettings class to write your own script logic for handling Remote Settings.
This section describes how to use Remote Settings in your games and applications:
Remote Settings network requests
Managing Remote Settings in the Unity Editor
2017–05–30 Page published
2017–05–30 - Service compatible with Unity 5.5 onwards at this date but version compatibility may be subject to change.
New feature in 2017.1
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