Leaf groups generate leaf geometry. Either from primitives or from user created meshes.
Adjusts the count and placement of leaves in the group. Use the curves to fine tune position, rotation and scale. The curves are relative to the parent branch.
Group Seed | The seed for this group of leaves. Modify to vary procedural generation. |
Frequency | Adjusts the number of leaves created for each parent branch. |
Distribution | Select the way the leaves are distributed along their parent. |
Twirl | Twirl around the parent branch. |
Whorled Step | Defines how many nodes are in each whorled step when using Whorled distribution. For real plants this is normally a Fibonacci number. |
Growth Scale | Defines the scale of nodes along the parent node. Use the curve to adjust and the slider to fade the effect in and out. |
Growth Angle | Defines the initial angle of growth relative to the parent. Use the curve to adjust and the slider to fade the effect in and out. |
Select what type of geometry is generated for this leaf group and which materials are applied. If you use a custom mesh, its materials will be used.
Geometry Mode | The type of geometry created. You can use a custom mesh, by selecting the Mesh option, ideal for flowers, fruits, etc. |
MaterialAn asset that defines how a surface should be rendered. More info See in Glossary |
Material used for the leaves. |
MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary |
Mesh used for the leaves. |
Adjusts the shape and growth of the leaves.
Size | Adjusts the size of the leaves, use the range to adjust the minimum and the maximum size. |
Perpendicular Align | Adjusts whether the leaves are aligned perpendicular to the parent branch. |
Horizontal Align | Adjusts whether the leaves are aligned horizontally. |
Adjusts the parameters used for animating this group of leaves. Wind zonesA GameObject that adds the effect of wind to your terrain. For instance, Trees within a wind zone will bend in a realistic animated fashion and the wind itself will move in pulses to create natural patterns of movement among the tree. More info
See in Glossary are only active in Play Mode. If you select too high values for Main Wind and Main Turbulence the leaves may float away from the branches.
Main Wind | Primary wind effect. Usually this should be kept as a low value to avoid leaves floating away from the parent branch. |
Main Turbulence | Secondary turbulence effect. For leaves this should usually be kept as a low value. |
Edge Turbulence | Defines how much wind turbulence occurs along the edges of the leaves. |
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.