This section contains information on how Unity compiles your scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary and in what order.
|Information about the reserved folder names in Unity, which have an effect on the order of script compilation.
|Platform dependent compilation
|Contains information about the Platform Dependent Compilation feature, which contains preprocessor directives that let you partition your scripts.
|Information about assembly definitions, which you can use to organize the scripts in your project.