Text objects are defined by the following attributes of a UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary control:
text
attribute of some UI controls, such as Label or TextElement, that sets the display text.value
attribute of the TextField that accepts the input text, and the label
attribute that sets the display text for TextField.You can use USS text properties to style text, such as set the font size and color, etc.
You can also add a new font to style text. Convert fonts to font assets before you use them in your project. In addition to USS styling, you can use rich text tags to style certain words in a text string.
Topic | Description |
---|---|
Get started with text | Learn how to style text, create fonts, and style with rich text tags and style sheets by examples. |
Style text with USS | Style text with USS text properties inline in UXML, a USS file, or directly in UI Builder. |
Style text with rich text tags | Style words between tags in a text string. |
Supported rich text tags | Find all the supported rich text tags. |
Font assets | Understand different font assets and all their properties. |
Style sheet assets | Create custom text styles to extend the rich text tags. |
Include sprites in text | Create spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary assets to interpret emoji characters and include them in text. |
Color gradients | Create color gradients to apply up to four colors for each character in a text string. |
Panel Text Settings assets | Referenced by a Panel Settings asset and controls the default values for all text objects used within that Panel. |
Fallback font | Add fallback font for missing character in a font asset. |
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