Unity uses Xcode to build iOS applications so it’s useful to understand the build process and how Unity interacts with Xcode. To configure most aspects of the final build, you can use Player SettingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary and other Unity windows, however for more control, Unity must build an Xcode project and you must modify Xcode project files directly.
libGameAssembly.a
and il2cpp.a
.If you build a project in a directory that already contains another Xcode project, Unity displays an alert and gives you a choice on how to proceed. There are two options
Data
and Libraries
subdirectories. It then fills these directories with newly generated Xcode project content. Unity then updates the Xcode project file according to the latest Unity project changes. Unity only supports this mode for the existing Xcode projects generated with the same Unity iOS version.
Note: If you use Append mode, you can store custom native code in the Classes
subfolder. Unity won’t overwrite them, but it’s best practice to make regular backups.
Unity uses the incremental build pipeline when it generates the Xcode project for iOS. This means that Unity incrementally builds/generates files such as Information Property List (plist) files and Entitlement files. If you implement callbacks that modify or move any iOS file or asset that the incremental build pipeline uses, see Creating non-incremental builds.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.