UnityEvents are a way of allowing user driven callback to be persisted from edit time to run time without the need for additional programming and script configuration.
UnityEvents are useful for a number of things:
Content driven callbacks
Decoupling systems
Persistent callbacks
Preconfigured call events
UnityEvent
s can be added to any MonoBehaviour
and are executed from code like a standard .net delegate. When a UnityEvent
is added to a MonoBehaviour
it appears in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary and persistent callbacks can be added.
UnityEvent
s have similar limitations to standard delegates. That is, they hold references to the element that is the target and this stops the target being garbage collected. If you have a UnityEngine.Object as the target and the native representation disappears the callback will not be invoked.
To configure a callback in the editor there are a few steps to take:
Make sure your script imports/uses UnityEngine.Events
.
Select the + icon to add a slot for a callback
Select the UnityEngine.Object you wish to receive the callback (You can use the object selector for this)
Select the function you wish to be called
You can add more than one callback for the event
When configuring a UnityEvent
in the Inspector there are two types of function calls that are supported:
By default a UnityEvent
in a Monobehaviour
binds dynamically to a void function. This does not have to be the case as dynamic invocation of UnityEvents supports binding to functions with up to 4 arguments. To do this you need to define a custom UnityEvent
class that supports multiple arguments. This is quite easy to do:
[Serializable]
public class StringEvent : UnityEvent <string> {}
By adding an instance of this to your class instead of the base UnityEvent
it will allow the callback to bind dynamically to string functions.
This can then be invoked by calling the Invoke()
function with a string
as argument.
UnityEvents can be defined with up to 4 arguments in their generic definition.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.