Important: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info See in Glossary Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website. |
The Network Transform Visualizer is a utility component that allows you to visualize the interpolation of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary that use the Network Transform component. To use it, add it to a GameObject that already has a Network Transform componentA Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform. More info
See in Glossary, and assign a PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary. The Prefab can be anything you choose, it will be used as a visual representation of the incoming transform data for GameObject.
GameObjects with local authority (such as the local player) aren’t interpolated, and therefore won’t show a visualizer GameObject. The visualizer will only show other Networked GameObjects controlled by other computers on the network (such as other players).
The Network Transform Visualizer component in the Inspector window
Property | Function |
---|---|
Visualizer Prefab | Define the Prefab used to visualize the target positionA joint property to set the target position that the joint’s drive force should move it to. More info See in Glossary of the network transform. |
When the game is playing, the Prefab is instantiated as the “visualizer” GameObject. When the Network Transform GameObject moves, the visualizer GameObject is displayed at the target position of the Network Transform.
You can choose whatever you like to be the visualizer prefab. In the example below, a semi-transparent magenta cube is used.
It usually appears to be moving a little ahead of - but less smoothly than - the Network Transform GameObject. This is because it is showing you the raw positional data coming in directly from the network, rather than using interpolation to smoothly reach each new target position.
A GameObject with a Network Transform Visualizer component must also have a Network Identity component. When you create a Network Transform Visualizer component on a GameObject, Unity also creates a Network Transform component and a Network Identity component on that GameObject if it does not already have one.
Note: Make sure the prefab you choose to use as your visualization GameObject does not have a colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary attached, or anything else that could affect the gameplay of your game!
NetworkTransformVisualizer
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.