You can debug generated C++ code for your Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary (UWP) application using Visual Studio.
IL2CPP classes follow the format of <ClassName>_t#number
, where:
<ClassName>
is the class name#number
is a unique type numberExample IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary classes:
String_t
- String class
Object_t
- Object class
Type_t
- Type class
StringBuilder_t26
- StringBuilder class
IL2CPP methods follow the format of <ClassName>_<MethodName>_m#number
, where:
<ClassName>
is the class name of the method’s declaring type<MethodName>
is the method name#number
is a unique method numberExample IL2CPP methods:
ConfigurationSection_DoDeserializeSection_m1275
- DeserializationSection method of the ConfigurationSection class
String_Format_m4102
- Format method of the String class
Mathf_Sqrt_m289
- Sqrt method of the Mathf class
Static fields structures follow the format of <ClassName>_t#number_StaticFields
, where the first part of the structure name is the same as the declaring type.
Example static fields structures:
StringBuilder_t26_StaticFields
Thing_t24_StaticFields
Preceding each class or method definition, C++ automatically generates a comment stating the full class or method name.
Example C++ comment:
// System.Text.StringBuilder
struct StringBuilder_t26 : public Object_t
{
// System.Int32 System.Text.StringBuilder::_length
int32_t length_1;
// System.Int32 System.Text.StringBuilder::_maxCapacity
int32_t maxCapacity_2;
};
You can debug your generated C++ code by observing the values of your variables using the Visual Studio debugger.
You can set breakpoints in Visual Studio where you want the debugger to stop so you can observe your variables. Visual Studio allows you to observe your variable values by either mousing over the variable or using a Watch window.
In IL2CPP, Unity stores static fields in an Il2CppClass instance. To observe the values of the static field, you need to:
static_fields
field from that pointer. This is a pointer to a memory block containing static fields for that particular type.IL2CPP uses native C++ exceptions to implement .NET exceptions.
To investigate the exceptions in your code, you can:
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