Support for XR features in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) varies by URP package version. This page details compatibility between XR features in Unity 2020.2 and the latest compatible URP version.
To determine which version of URP is compatible with your current Unity version, see the Requirements and compatibility page in the Universal Render Pipeline documentation.
Unity 2020.2 supports the following AR and VR features in the Universal Render Pipeline:
Feature | Supported in XR |
---|---|
Post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess See in Glossary effects: Bloom |
Yes |
Post-processing effects: MotionBlur | Yes |
Post-processing effects: Lens Distortion | No |
Post-processing effects: Depth of FieldA post-processing effect that simulates the focus properties of a camera lens. More info See in Glossary |
Yes |
Post-processing effects: ToneMappingThe process of remapping HDR values of an image into a range suitable to be displayed on screen. More info See in Glossary |
Yes |
Other post-processing effects (color adjustment, etc.) | Yes |
GI (Global Illumination) | Yes |
HDRhigh dynamic range See in Glossary |
Yes |
MSAA | Yes |
Physical CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary |
No |
CopyColor / ColorDepth | Yes |
Multi Display | No |
Camera Stacking | Yes |
Cascaded Shadow | Yes |
sRGB | Yes |
SkyboxA special type of Material used to represent skies. Usually six-sided. More info See in Glossary |
Yes |
Fog | Yes |
BillboardA textured 2D object that rotates so that it always faces the Camera. More info See in Glossary |
Yes |
ShaderA program that runs on the GPU. More info See in Glossary Graph |
Yes (1) |
Particles | Yes |
TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info See in Glossary |
Yes |
2D UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary (Canvas Renderer, Text Mesh Pro) |
Yes |
URP Debug (Scene View Mode, Frame Debug) | Yes (2) |
(1) Although Shader Graph shaders can run in XR, Shader Graph doesn’t currently support the XR utility feature to create SPI-compatible shader input textures. Unity will expand support for Shader Graph functionality in future releases. (2) Unity supports frame debugging for mock HMDs. Currently, there is no support for Oculus.
To learn more about post-processing effects, see the Effect list page in the Universal Render Pipeline documentation.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.