torque | Torque vector in local coordinates. |
Adds a torque to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.
Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.
See Also: AddTorque, AddRelativeForce.
// Rotate an object around its Y (upward) axis in response to // left/right controls. var torque: float; var rb: Rigidbody;
function Start() { rb = GetComponent.<Rigidbody>(); }
function FixedUpdate() { var turn = Input.GetAxis("Horizontal"); rb.AddRelativeTorque(Vector3.up * torque * turn); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float torque; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { float turn = Input.GetAxis("Horizontal"); rb.AddRelativeTorque(Vector3.up * torque * turn); } }
x | Size of torque along the local x-axis. |
y | Size of torque along the local y-axis. |
z | Size of torque along the local z-axis. |
Adds a torque to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.
Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.
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