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public var intensity: float;
public float intensity;


The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.

// Pulse light's intensity over time.
var duration : float= 1.0;

var lt: Light;

function Start() { lt = GetComponent.<Light>(); }

function Update() { // Argument for cosine. var phi: float = Time.time / duration * 2 * Mathf.PI;

// Get cosine and transform from -1..1 to 0..1 range. var amplitude: float = Mathf.Cos(phi) * 0.5 + 0.5;

// Set light color. lt.intensity = amplitude; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float duration = 1.0F; public Light lt; void Start() { lt = GetComponent<Light>(); } void Update() { float phi = Time.time / duration * 2 * Mathf.PI; float amplitude = Mathf.Cos(phi) * 0.5F + 0.5F; lt.intensity = amplitude; } }

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