public string ToString ();



//This script changes Text to the name of the GameObject with the script attached
//Attach this script to a GameObject
//Attach a Text GameObject in the Inspector (Create>UI>Text)

using UnityEngine; using UnityEngine.UI;

public class Example : MonoBehaviour { public Text m_Text;

private void Start() { //Check that the Text is attached in the Inspector if(m_Text!=null) //Change the Text to show the GameObject's name m_Text.text = "GameObject Name : " + gameObject.ToString(); } }