public static void Destroy (Object obj, float t= 0.0F);


obj 破壊するオブジェクト
t オブジェクトを破壊するまでのディレイ時間



The object obj will be destroyed now or if a time is specified t seconds from now. If obj is a Component it will remove the component from the GameObject and destroy it. If obj is a GameObject it will destroy the GameObject, all its components and all transform children of the GameObject. Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering.

UnityEngine.Object 基本クラスの派生オブジェクトを破壊します。Javascript を使用しているユーザーは、.Net の System.Object クラスとの衝突を回避するために Object.Destroy よりも UnityEngine.Object.Destroy を使用することをおすすめします。

using UnityEngine;

public class ScriptExample : MonoBehaviour { void DestroyGameObject() { Destroy(gameObject); }

void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); }

void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody>()); }

void DestroyObjectDelayed() { // Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5); }

// When the user presses Ctrl, it will remove the // BoxCollider component from the game object void Update() { if (Input.GetButton("Fire1") && GetComponent<BoxCollider>()) { Destroy(GetComponent<BoxCollider>()); } } }