Version: 2018.4
public void OnPostBuildPlayerScriptDLLs (Build.Reporting.BuildReport report);

パラメーター

reportA report containing information about the build, such as its target platform and output path.

説明

Implement this interface to receive a callback just after the player scripts have been compiled.

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IPostBuildPlayerScriptDLLs { public int callbackOrder { get { return 0; } } public void OnPostBuildPlayerScriptDLLs(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostBuildPlayerScriptDLLs for target " + report.summary.platform + " at path " + report.summary.outputPath); } }