Version: 2021.2
升级到 Unity 3.5
Project 窗口

Unity 的界面

本部分将详细介绍最常见的 Editor 窗口,以及如何充分利用它们。

The most common windows in their default positions
The most common windows in their default positions
  • (A) The Toolbar provides access to your Unity Account, Unity Cloud Services, and Unity Collaborate, the play, pause and step controls, and Global Search, a layer visibility menu, and the Editor layout menu (which provides some alternate layouts for the Editor windows, and allows you to save your own custom layouts).
  • (B) Hierarchy 窗口是场景中每个游戏对象的分层文本表示形式。场景中的每一项都在层级视图中有一个条目,因此这两个窗口本质上相互关联。层级视图显示了游戏对象之间相互连接的结构。
  • (C) Game 视图通过场景摄像机模拟最终渲染的游戏的外观效果。单击 Play 按钮时,模拟开始。
  • (D) Scene 视图可用于直观导航和编辑场景。根据正在处理的项目类型,Scene 视图可显示 3D 或 2D 透视图。
  • (E) Overlays contain the basic tools for manipulating the Scene view and the GameObjects within it. You can also add custom Overlays to improve your workflow.
  • (F) The Inspector Window allows you to view and edit all the properties of the currently selected GameObject. Because different types of GameObjects have different sets of properties, the layout and contents of the Inspector window change each time you select a different GameObject.
  • (G) The Project window displays your library of Assets that are available to use in your Project. When you import Assets into your Project, they appear here.
  • (H) The status bar provides notifications about various Unity processes, and quick access to related tools and settings.
升级到 Unity 3.5
Project 窗口