You can create versions of shaders that share common functionality, but behave differently when a given shader keyword is enabled or disabled. These different versions are called shader variants.
This section of the manual contains information about how shader variants and keywords work, and when and how to use them.
页面 | 描述 |
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Shader variants | An introduction to shader variants, and information on how to understand and control how many shader variants Unity compiles. |
Shader keywords | An introduction to shader keywords, and information on how to use them. |
Using shader keywords with C# scripts | Working with shader keywords in C# scripts. |
Using shader keywords with the material Inspector | Working with shader keywords in the Unity Editor, using the material Inspector. |
着色器变体集合 | An introduction to shader variant collections, and information on how to use them. |