注意:Unity 5 引入了标准着色器来取代这些着色器。
透明 (Transparent) 着色器用于全透明或半透明对象。通过使用__基础__纹理的 Alpha 通道,可确定对象的区域的透明度高于或低于其他区域。这种着色器可为玻璃、HUD(抬头显示)界面或科幻场景带来很好的效果。
需要的资源:
需要的资源:
需要的资源:
注意: 此着色器的一个限制是__基础__纹理的 Alpha 通道将同时兼作此着色器系列中镜面反射着色器的镜面贴图。
需要的资源:
需要的资源:
注意: 此着色器的一个限制是__基础__纹理的 Alpha 通道将同时兼作此着色器系列中镜面反射着色器的镜面贴图。
需要的资源:
需要的资源:
注意: 此着色器的一个限制是__基础__纹理的 Alpha 通道将同时兼作此着色器系列中镜面反射着色器的镜面贴图。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.