模型是包含有关 3D 对象(如角色、地形或环境对象)的形状和外观的数据的文件。
模型文件可包含各种数据,包括网格、材质和纹理。对于动画角色,它们还会包含动画数据。
您通常在外部应用程序中创建模型,然后将它们导入到 Unity 中。
本节包含以下信息:
页面 | 描述 |
---|---|
在 Unity 外部创建模型 | 在外部应用程序中创建模型,然后将它们导出,以供在 Unity 中使用。 |
导入模型 | 将在外部应用程序中创建的模型文件导入 Unity。 |
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