Version: 2021.2
选择和配置渲染管线和光照解决方案
Graphics tiers

使用内置渲染管线

Unity 的内置渲染管线是 Unity 较陈旧的渲染管线。它并非基于可编程渲染管线。

You can configure it by choosing between different rendering paths, and extend its functionality with command buffers and callbacks.

本节包含以下主题的信息:

选择和配置渲染管线和光照解决方案
Graphics tiers