__2D 碰撞体__组件可定义用于物理碰撞的 2D 游戏对象的形状。碰撞体是不可见的,其形状不需要与游戏对象的网格完全相同;事实上,粗略近似方法通常更有效,在游戏运行过程中难以察觉。
2D 游戏对象的所有碰撞体的名称都以“2D”结尾。名称中没有“2D”的碰撞体将用于 3D 游戏对象。请注意,不能混用 3D 游戏对象和 2D 碰撞体,也不能混用 2D 游戏对象和 3D 碰撞体。
可用于 2D 刚体的 2D 碰撞体类型为:
在 2D 刚体组件上,勾选 Use Auto Mass 复选框可将 2D 刚体的质量自动设置为与 2D 碰撞体质量相同的值。与 2D 浮力效应器 (Buoyancy Effector 2D) 结合时,此设置尤其有用。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.