2D 射线投射器对场景中的 2D 对象进行射线投射。因此可将消息发送到实现事件接口的 2D 物理对象。此情况下需要使用摄像机游戏对象,并会将 2D 物理射线投射器添加到摄像机游戏对象(如果未将 3D 物理射线投射器添加到摄像机游戏对象)。
有关射线投射器的更多信息,请参阅射线投射器。
属性: | 功能: |
---|---|
Event Camera | 用于为此射线投射器生成射线的摄像机。 |
Priority | 该投射器相对于其他投射器的优先级。 |
Sort Order Priority | 基于排序顺序的射线投射器优先级。 |
Render Order Priority | 基于渲染顺序的射线投射器优先级。 |
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