编写脚本(或创建脚本)是指使用 Unity Scripting API 以代码方式来自行编写 Unity Editor 的附加功能。
创建脚本并将脚本附加到__游戏对象__时,脚本将显示在__游戏对象__的 Inspector 中,就像内置__组件__一样。这是因为,将脚本保存到项目后,脚本也变成了__组件__。
从技术方面来说,编写的任何脚本都会编译为__组件__类型,因此 Unity Editor 会将脚本视为内置组件。可以定义要在 Inspector 中公开的脚本成员,并且 Editor 会执行您编写的任何功能。
请在本用户手册的脚本部分中详细阅读创建和使用脚本。
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