注意:Unity 5 引入了标准着色器来取代这些着色器。
反光 (Reflective) 着色器将允许您使用将会在网格上反射的立方体贴图。您还可以通过__基础__纹理的 Alpha 通道定义对象上反射率或高或低的区域。高反射率对于表现光泽、油、铬等具有很好的效果。低反射率可增加金属、液体表面或视频监视器的效果。
需要的资源:
需要的资源:
需要的资源:
注意: 此着色器的一个注意事项是__基础__纹理的 Alpha 通道将同时兼作反射区域和镜面贴图。
需要的资源:
需要的资源:
注意: 此着色器的一个注意事项是__基础__纹理的 Alpha 通道将同时兼作反射区域和镜面贴图。
需要的资源:
需要的资源:
注意: 此着色器的一个注意事项是__基础__纹理的 Alpha 通道将同时兼作反射区域和镜面贴图。
需要的资源:
需要的资源:
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