自定义事件可以是用户在游戏内执行的任意特定操作。自定义事件允许您跟踪 Unity Analytics 不会自动跟踪的玩家行为,例如关卡成就、场景更改、进入商店或与游戏对象交互。每个自定义事件都可以有自己的参数。设置关于事件的参数可让您过滤事件发生时收集的数据。在 Analytics Dashboard 中可以查看自定义事件的可视化工具,包括 Data Explorer、Funnel Analyzer 和 Segment Builder。
// 引用 Unity Analytics SDK 命名空间
using UnityEngine.Cloud.Analytics;
// 在玩家触发自定义事件的任意位置使用此调用
UnityAnalytics.CustomEvent(string customEventName,
IDictionary<string, object> eventData);
UnityAnalytics.CustomEvent Input Parameters | ||
---|---|---|
Name | Type | Description |
customEventName | string | Name of custom event. Name cannot include the prefix “unity.” — This is a reserved keyword. |
eventData | dictionary | Additional parameters sent to Unity Analytics at the time the custom event was triggered. eventData key cannot include the prefix “unity.” — This is a reserved keyword. |
关于自定义事件的一些注意事项:
在以下示例中,我们希望了解游戏结束时用户在库存中拥有的商品。
// 引用 Collections Generic 命名空间
using System.Collections.Generic;
int totalPotions = 5;
int totalCoins = 100;
string weaponID = "Weapon_102";
UnityAnalytics.CustomEvent("gameOver", new Dictionary<string, object>
{
{ "potions", totalPotions },
{ "coins", totalCoins },
{ "activeWeapon", weaponID }
});
要将测试自定义事件数据发送到服务器并验证您的集成情况,请在 Editor Play 模式下触发您的自定义事件。
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