游戏对象 是 Unity Editor 中包含组件的对象。组件定义了该游戏对象的行为。
本页介绍如何查看组件和与组件交互,并且简要概述 Unity 中最常见的组件配置。
要查看游戏对象的组件,请在 Scene 窗口或 Hierarchy 窗口中选择游戏对象,然后在 Inspector 窗口中查看列出的所有组件及其设置。
可以直接在 Editor 中与组件进行交互,也可以或通过脚本与组件进行交互。有关如何通过脚本来控制组件并与之交互的指南,请参阅脚本部分。
本节详细介绍 Unity 中的一些基本默认组件配置。
Unity 中的每个游戏对象都有 Transform 组件。此组件定义游戏对象在游戏世界和 Scene 视图中的位置、旋转和缩放。无法删除此组件。
Transform 组件还支持父子化的概念,通过“父子化”,可以使某个游戏对象成为另一个游戏对象的子代,并通过父代的 Transform 组件控制子代的位置。这是在 Unity 中处理游戏对象的基本部分。
默认情况下,每个新场景都以名为 Main Camera 的游戏对象开头。此游戏对象被配置为充当游戏中的主摄像机。它包含 Transform 组件、Camera 组件以及用于在应用程序中获取音频的 Audio Listener 组件。
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