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CloseThe LineType used by the InputField.
#pragma strict // Required when Using UI elements. public class Example { public var mainInputField; //When you press a button, this method is called. public function ChangeInputField(type) { if (type == 0) { //Change the input field to "Single Line" line type. mainInputField.GetComponent.<InputField>().lineType = InputField.LineType.SingleLine; } elseif (type == 1) { //Change the input field to "MultiLine Newline" line type. mainInputField.GetComponent.<InputField>().lineType = InputField.LineType.MultiLineNewline; } elseif (type == 2) { //Change the input field to "MultiLine Submit" line type. mainInputField.GetComponent.<InputField>().lineType = InputField.LineType.MultiLineSubmit; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public GameObject mainInputField;
//When you press a button, this method is called. public void ChangeInputField(int type) { if (type == 0) { //Change the input field to "Single Line" line type. mainInputField.GetComponent<InputField>().lineType = InputField.LineType.SingleLine; } else if (type == 1) { //Change the input field to "MultiLine Newline" line type. mainInputField.GetComponent<InputField>().lineType = InputField.LineType.MultiLineNewline; } else if (type == 2) { //Change the input field to "MultiLine Submit" line type. mainInputField.GetComponent<InputField>().lineType = InputField.LineType.MultiLineSubmit; } } }