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ParticleSystem.ExternalForcesModule.multiplier

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public var multiplier: float;
public float multiplier;

Description

Multiplies the magnitude of applied external forces.

#pragma strict
private var ps: ParticleSystem;
public var enabled: boolean;
public var hSliderValue: float = 10.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var wind: GameObject = new GameObject("Wind", WindZone);
	wind.transform.parent = ps.transform;
	wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f);
	wind.GetComponent.<WindZone>().mode = WindZoneMode.Spherical;
}
function Update() {
	var externalForces: var = ps.externalForces;
	externalForces.enabled = enabled;
	externalForces.multiplier = hSliderValue;
}
function OnGUI() {
	enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled");
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled; public float hSliderValue = 10.0f;

void Start() { ps = GetComponent<ParticleSystem>();

GameObject wind = new GameObject("Wind", typeof(WindZone)); wind.transform.parent = ps.transform; wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f); wind.GetComponent<WindZone>().mode = WindZoneMode.Spherical; }

void Update() { var externalForces = ps.externalForces; externalForces.enabled = enabled; externalForces.multiplier = hSliderValue; }

void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f); } }