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ClosepassName | Shader pass name (case insensitive). |
bool True if the Shader pass is enabled.
Checks whether a given Shader pass is enabled on this Material.
By default, all shader passes are enabled.
Note that this method only returns false
if the pass has been explicitly disabled for this Material using
SetShaderPassEnabled. If a pass does not exist in the currently used Shader, but has not been disabled,
then the method still returns true
.
See Also: SetShaderPassEnabled, RenderLoop, Shader pass tags.