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public var layer: int;
public int layer;


The layer the game object is in. A layer is in the range [0...31].

Layers can be used for selective rendering from cameras or ignoring raycasts.

// Put the game object in the ignore raycast layer
gameObject.layer = 2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { gameObject.layer = 2; } }