Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Editor.OnInteractivePreviewGUI

public function OnInteractivePreviewGUI(r: Rect, background: GUIStyle): void;

Parameters

r Rectangle in which to draw the preview.
background Background image.

Description

Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector.

Implement this instead of OnPreviewGUI if you only want to display interactive custom previews (you can implement both if some previews are interactive and others aren't). The overidden method should use the rectangle passed in and render a preview of the asset into it. The default implementation is a no-op.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.

#pragma strict
// Create an editor window which can display a chosen GameObject.
// Use OnInteractivePreviewGUI to display the GameObject and
// allow it to be interactive.
var gameObject: GameObject;
var gameObjectEditor: Editor;
@MenuItem("Example/GameObject Editor")
static function ShowWindow() {
	GetWindowWithRect.<ExampleClass>(new Rect(0, 0, 256, 256));
}
function OnGUI() {
	gameObject = GameObjectEditorGUILayout.ObjectField(gameObject, GameObject, true);
	var bgColor: GUIStyle = new GUIStyle();
	bgColor.normal.background = EditorGUIUtility.whiteTexture;
	if (gameObject != null) {
		if (gameObjectEditor == null)
			gameObjectEditor = Editor.CreateEditor(gameObject);
		gameObjectEditor.OnInteractivePreviewGUI(GUILayoutUtility.GetRect(256, 256), bgColor);
	}
}