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CloseConverts a Vector2 to a Vector4.
Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result).
#pragma strict public class ExampleScript extends MonoBehaviour { function Start() { var renderer: Renderer = GetComponent.<Renderer>(); // The value here is converted to a Vector4 from a Vector2. renderer.material.SetVector("_SomeVariable", Vector2.one); } }
using UnityEngine; using System.Collections.Generic;
public class ExampleScript : MonoBehaviour { void Start() { Renderer renderer = GetComponent<Renderer>(); // Shader vectors are always defined as Vector4. // The value here is converted to a Vector4 from a Vector2. renderer.material.SetVector("_SomeVariable", Vector2.one); } }