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CloseReturns true if the vectors are equal.
This will also return true for vectors that are really close to being equal.
var other : Transform; if (other && transform.position == other.position) print ("I'm at the same place as the other transform!");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform other; void Example() { if (other && transform.position == other.position) print("I'm at the same place as the other transform!"); } }