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Closename | Name of child to be found. |
Finds a child by name
and returns it.
If no child with name
can be found, null is returned.
If name
contains a '/' character it will traverse the hierarchy like a path name.
#pragma strict public var player; public var gun; public var ammo; //Invoked when a button is clicked. //Finds and assigns the child of the player named "Gun". gun = player.transform.Find("Gun").gameObject; //If the child was found. if (gun != null) { //Find the child named "ammo" of the gameobject "magazine" (magazine is a child of "gun"). ammo = gun.transform.Find("magazine/ammo"); } else Debug.Log("No child with the name 'Gun' attached to the player");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject player; public GameObject gun; public Transform ammo;
//Invoked when a button is clicked. public void Example() { //Finds and assigns the child of the player named "Gun". gun = player.transform.Find("Gun").gameObject;
//If the child was found. if(gun != null) { //Find the child named "ammo" of the gameobject "magazine" (magazine is a child of "gun"). ammo = gun.transform.Find("magazine/ammo"); } else Debug.Log("No child with the name 'Gun' attached to the player"); } }