collider1 | The collider to check if it is touching collider2 . |
collider2 | The collider to check if it is touching collider1 . |
bool
Whether collider1
is touching collider2
or not.
Check whether collider1
is touching collider2
or not.
It is important to understand that checking if colliders are touching or not is performed against the last physics system update i.e. the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. The touching state is identical to that indicated by the physics collision or trigger callbacks.