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CloseCreates an empty Mesh.
#pragma strict // Create a new Mesh and assign it to the Mesh filter function Start() { var mesh: Mesh = new Mesh(); GetComponent.<MeshFilter>().mesh = mesh; }
// Create a new Mesh and assign it to the Mesh filter using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } }