Legacy Documentation: Version 5.4
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MaterialPropertyBlock.SetVector

public void SetVector(string name, Vector4 value);
public void SetVector(int nameID, Vector4 value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The Vector4 value to set.

Description

Set a vector property.

Adds a property to the block. If a vector property with the given name already exists, the old value is replaced.

See Also: SetColor, SetMatrix, SetFloat, SetTexture.